
Trade Routes
Personal eventsEvery 6 days1 day long
The tournament that puts Mercenary Exchanges on every kingdom’s map.
How it runs
You cannot trade in your own kingdom. Every exchange carries its own random stock. Buying needs a Caravan at home: you send a captain with Silver and the march has to land inside two hours, unless your Hero is Ayrin, whose bonus removes the time limit outright.
Seven hours a batch, four batches a tournament
Opening a Mercenary Exchange starts a seven-hour clock. For those seven hours the batch in front of you is what there is to buy: those mercenaries, and nothing else.
Once the seven hours are up you can buy again, out of a fresh batch.
The tournament lasts a day, so the clock caps you at four batches: one at the start, the next at seven hours, the third at fourteen, and a fourth opened around twenty-one with the few hours left to spend it. Opening the first batch late is what costs you the fourth.
Rewards
The captain comes back with what was hired, and the better the offer the more it scores.
Worth knowing
What a mercenary costs is not published. The offers are generated per player and per purchase.