← Troops

Mercenaries

52 hired units, by tier. They house in Authority, which nothing else in your army touches, so bringing them costs you none of the room your own troops need — and they leave on their own when the contract runs out.

Seven days and gone. Every mercenary carries the same line on its panel: the contract expires and the unit disappears. They are a loan, not an army.

Where they come from.Bought with Silver at the Mercenary exchange, during the Trading Routes event. Handed out as rewards by certain events. Bought in the bank, for real money.

IXTier IX15 units

Wyvern
IXWyvernFlying · Cursed
Strength690k
Health2.07M
Authority63
vs melee units+75 %
Speed26
Revive500 Gold
Warden
IXWardenMounted · Elves
Strength470k
Health1.41M
Authority43
vs ranged units+70 %
Speed31
Revive340 Gold
Eternal Cannoneer
IXEternal CannoneerRanged · Undead
Strength440k
Health1.32M
Authority40
vs flying units+65 %
Speed26
Revive320 Gold
Demonic Salamander
IXDemonic SalamanderMelee · Demon
Strength410k
Health1.23M
Authority38
vs mounted units+65 %
Speed26
Revive300 Gold
Jago
IXJagoFlying · Specialists · Beast
Strength220k
Health660k
Authority20
vs fortifications+525 %
vs mounted units+1000 %
Speed39
Revive160 Gold

Strength is doubled in a battle against another player

Warregal
IXWarregalFlying · Guardsmen · Beast
Strength220k
Health660k
Authority20
vs fortifications+1051 %
vs mounted units+1999 %
Speed39
Revive160 Gold
Ariel
IXArielSiege · Engineers · Human
Strength55k
Health330k
Authority10
vs fortifications+1667 %
Speed22
Revive80 Gold

Initiative in a siege +5

Strength against fortifications increased by 20 times

Superior Epic Monster Hunter
IXSuperior Epic Monster HunterGuardsmen · Epic Monster Hunter
Strength25k
Health75k
Authority1
vs epic monsters+1000 %
Speed39
Revive8 Gold
Galloper
IXGalloperMounted · Specialists · Human
Strength22k
Health66k
Authority2
vs ranged units+833 %
vs siege engines+692 %
Speed31
Revive16 Gold

Strength is doubled in a battle against another player

Quicksand
IXQuicksandMounted · Guardsmen · Human
Strength22k
Health66k
Authority2
vs ranged units+1667 %
vs siege engines+1384 %
Speed31
Revive16 Gold
Highlander
IXHighlanderRanged · Guardsmen · Human
Strength11k
Health33k
Authority1
vs flying units+1717 %
vs melee units+1333 %
Speed26
Revive8 Gold
Pounder
IXPounderRanged · Specialists · Human
Strength11k
Health33k
Authority1
vs flying units+859 %
vs melee units+667 %
Speed26
Revive8 Gold

Strength is doubled in a battle against another player

Scarface
IXScarfaceMelee · Specialists · Human
Strength11k
Health33k
Authority1
vs beasts+1025 %
vs mounted units+500 %
Speed26
Revive8 Gold

Strength is doubled in a battle against another player

Slavic warrior
IXSlavic warriorMelee · Guardsmen · Human
Strength11k
Health33k
Authority1
vs beasts+2050 %
vs mounted units+1000 %
Speed26
Revive8 Gold
Grace
IXGraceScout · Specialists · Human
Strength5.51k
Health16.53k
Authority5
Speed105
Revive40 Gold

VIITier VII10 units

Fire Lord
VIIFire LordRanged · Elemental · Demon
Strength560k
Health1.68M
Authority164
vs dragons+45 %
vs melee units+80 %
Speed32
Revive1.31k Gold
Sandworm
VIISandwormMelee · Elemental · Barbarian
Strength430k
Health1.29M
Authority128
vs dragons+50 %
vs mounted units+75 %
Speed32
Revive1.02k Gold
Cursed Dragon
VIICursed DragonFlying · Dragon · Cursed
Strength320k
Health960k
Authority93
vs giants+50 %
vs mounted units+50 %
Speed32
Revive740 Gold
Life Dragon
VIILife DragonFlying · Dragon · Elves
Strength240k
Health720k
Authority70
vs giants+50 %
vs mounted units+60 %
Speed32
Revive560 Gold
Overlord
VIIOverlordRanged · Giant · Undead
Strength200k
Health600k
Authority60
vs beasts+50 %
vs melee units+60 %
Speed32
Revive480 Gold
Golden Dragon
VIIGolden DragonFlying · Dragon
Strength170k
Health510k
Authority50
vs giants+365 %
vs mounted units+934 %
Speed39
Revive400 Gold
Lightning Lord
VIILightning LordRanged · Giant
Strength153k
Health460k
Authority45
vs beasts+729 %
vs melee units+570 %
Speed32
Revive360 Gold
Sea Lord
VIISea LordMounted · Elemental
Strength140k
Health420k
Authority40
vs dragons+547 %
vs ranged units+752 %
Speed39
Revive320 Gold
Jungle King
VIIJungle KingMelee · Beast
Strength110k
Health330k
Authority33
vs elementals+911 %
vs mounted units+387 %
Speed32
Revive264 Gold
Palintone
VIIPalintoneSiege · Engineers · Human
Strength17k
Health102k
Authority10
vs fortifications+740 %
Speed31
Revive80 Gold

Initiative in a siege +5

Strength against fortifications increased by 20 times

VITier VI16 units

Archdemon
VIArchdemonMelee · Giant · Demon
Strength180k
Health540k
Authority95
vs beasts+40 %
vs mounted units+60 %
Speed36
Revive760 Gold
Abomination
VIAbominationMelee · Beast · Barbarian
Strength130k
Health390k
Authority68
vs elementals+50 %
vs ranged units+60 %
Speed36
Revive540 Gold
Cursed Dendroid
VICursed DendroidMelee · Elemental · Cursed
Strength110k
Health330k
Authority57
vs dragons+50 %
vs ranged units+65 %
Speed36
Revive450 Gold
Shedu
VISheduFlying · Specialists · Beast
Strength75.6k
Health226.8k
Authority40
vs fortifications+156 %
vs humans+105 %
vs mounted units+296 %
Speed54
Revive320 Gold

Strength is doubled in a battle against another player

Sphynx
VISphynxFlying · Guardsmen · Beast
Strength75.6k
Health226.8k
Authority40
vs fortifications+311 %
vs mounted units+592 %
Speed54
Revive320 Gold
Ent
VIEntMelee · Elemental · Elves
Strength73k
Health219k
Authority39
vs dragons+45 %
vs ranged units+55 %
Speed36
Revive310 Gold
Bone Golem
VIBone GolemMelee · Undead
Strength70k
Health210k
Authority37
vs dragons+40 %
Speed36
Revive300 Gold

Chance to deal double damage +20 %

Death Chariot
VIDeath ChariotMounted · Undead
Strength57k
Health171k
Authority30
vs ranged units+60 %
Speed43
Revive240 Gold
Trebuchet
VITrebuchetSiege · Engineers · Human
Strength9.5k
Health57k
Authority10
vs fortifications+494 %
Speed31
Revive80 Gold

Initiative in a siege +5

Strength against fortifications increased by 20 times

Chariot
VIChariotMounted · Guardsmen · Human
Strength3.8k
Health11.4k
Authority2
vs ranged units+493 %
vs siege engines+410 %
Speed43
Revive16 Gold

Chance to deal double damage +5 %

Rhino Rider
VIRhino RiderMounted · Specialists · Human
Strength3.78k
Health11.34k
Authority2
vs humans+105 %
vs ranged units+247 %
vs siege engines+205 %
Speed43
Revive16 Gold

Strength is doubled in a battle against another player

Arbalester
VIArbalesterRanged · Guardsmen · Human
Strength1.9k
Health5.7k
Authority1
vs flying units+509 %
vs melee units+394 %
Speed36
Revive8 Gold
Knight
VIKnightMelee · Specialists · Human
Strength1.9k
Health5.7k
Authority1
vs beasts+304 %
vs humans+105 %
vs mounted units+148 %
Speed36
Revive8 Gold

Strength is doubled in a battle against another player

Legionary
VILegionaryMelee · Guardsmen · Human
Strength1.9k
Health5.7k
Authority1
vs beasts+608 %
vs mounted units+295 %
Speed36
Revive8 Gold
Trailseeker
VITrailseekerRanged · Specialists · Human
Strength1.89k
Health5.67k
Authority1
vs flying units+254 %
vs humans+105 %
vs melee units+198 %
Speed36
Revive8 Gold

Strength is doubled in a battle against another player

Pathfinder
VIPathfinderScout · Specialists · Human
Strength940
Health2.8k
Authority5
Speed729
Revive40 Gold

VTier V11 units

Fireworm Rider
VFireworm RiderMounted · Demon
Strength50k
Health150k
Authority48
vs ranged units+55 %
Speed48
Revive380 Gold
Cyclops
VCyclopsRanged · Giant · Barbarian
Strength45k
Health135k
Authority43
vs beasts+40 %
vs fortifications+100 %
vs melee units+45 %
Speed40
Revive340 Gold
Ifrit
VIfritFlying · Elemental · Demon
Strength44k
Health132k
Authority42
vs dragons+40 %
vs melee units+70 %
Speed40
Revive330 Gold
Scorpion Rider
VScorpion RiderMounted · Barbarian
Strength37k
Health111k
Authority36
vs ranged units+40 %
Speed48
Revive280 Gold
Giant Zombie
VGiant ZombieMelee · Giant · Cursed
Strength33k
Health99k
Authority32
vs beasts+45 %
vs mounted units+70 %
Speed40
Revive250 Gold
Bull Rider
VBull RiderMounted · Cursed
Strength29k
Health87k
Authority28
vs ranged units+55 %
Speed48
Revive220 Gold
Unicorn Rider
VUnicorn RiderMounted · Elves
Strength27k
Health81k
Authority26
vs ranged units+65 %
Speed48
Revive200 Gold
Bear
VBearMelee · Beast · Elves
Strength22k
Health66k
Authority21
vs elementals+50 %
vs mounted units+70 %
Speed40
Revive160 Gold
Gargoyle
VGargoyleFlying · Beast · Undead
Strength19k
Health57k
Authority19
vs elementals+45 %
vs mounted units+70 %
Speed40
Revive150 Gold
Scorpion
VScorpionSiege · Engineers · Human
Strength5.25k
Health32k
Authority10
vs fortifications+329 %
Speed31
Revive80 Gold

Initiative in a siege +5

Strength against fortifications increased by 20 times

Swift Marksman
VSwift MarksmanRanged · Guardsmen · Human
Strength1.05k
Health3.15k
Authority1
vs flying units+339 %
vs melee units+263 %
Speed48
Revive8 Gold

Commonly believed

The epic monster hunters are melee.

They are not melee, ranged, mounted or flying. They are guardsmen and nothing else, and that is the whole reason their strength and health look short for the tier: talent points in Expert Battle Tactics, most of Army Modernization and the clan's research all pay out by class, and none of it reaches a unit that has no class.

Fixed. The stacking calculator was filing it under melee so the ordering would work, which quietly handed it a melee health bonus it never gets. It now takes none.