
Dracorne
RareRare TarLevels 10–30
What it pays
Gems, and common materials alongside them. The gems are the reason to go.
Gems do a different job from materials: materials build a piece of equipment, gems improve one that is already built.
The two rare crypts pay out on rules of their own, which is why no single main material is listed for them below.
The gems it pays15
AgateTroop training speed.up to +45 %
AlexandriteHealth of siege engines.up to +40 %
AmberCrypt exploration efficiency.up to +80 %
AmethystHealth of ranged units.up to +40 %
ArguliteHealth of fortifications.up to +40 %
AzuriteHealth of specialists.up to +46 %
CalcedonyStrength of flying units.up to +40 %
GarnetHealth of the whole army.up to +23 %
HematiteResearch speed.up to +45 %
JadeStrength of siege engines.up to +40 %
MoonstoneHealth of flying units.up to +40 %
ObsidianEquipment crafting speed.up to +45 %
Tiger's EyeMarch speed.up to +25 %
TopazStrength of ranged units.up to +40 %
TourmalineStrength of guardsmen.up to +46 %
Geodrake